Stephen Hood Interview - Chief Designer: F1 2010

Passion, realism and ambition. Its chief designer tells us the intricacies of F1 2010 PC.
It has been too long without a good game of Formula 1. That’s the first thing I thought developers Codemasters when they joined the project to bring high-speed thrill of the new generation of consoles. We met with the F1 chief designer to find out why 2010 promises to be the best game of the genre in the last decade.
If there is one company that dominates the genre of video game driving, this is Codemasters. The British company is responsible for conducting real milestones as the titles belonging to the sagas Colin McRae and TOCA Touring Car, among which include the recent Dirt or Grid.
Therefore, one should wonder that would be like water in May by announcing that the British were to take charge of the F1 license after all these years covered by Sony. And the truth is that feelings are taken from our latest tests are very positive. F1 2010 PC Game is presented as the grand title of Formula 1 of the last decade and to prove we went to visit Stephen Hood (Chief Game Designer), with which we did an extensive tour on the circuit of possibilities that will offer its simulator. Then, the communication we had with him from the “cockpit.”
Stephen Hood (Chief Game Designer) we clarified that his team wants to return the glory days of Formula 1 simulators. It is a glory that F1 2010 has all the ballots to overcome the checkered flag on 24 September.
PCGameTrek: What was your reaction when called to develop a new F1 game?
Stephen Hood: It was a joy. In fact, I joined Codemasters developed specifically for this title once they achieved the licenses, a process I have to say that was nice, having already worked with several people in this company. But I think there was something more important, and we all liked the idea of trying to create the best game Formula 1 as possible after so long that the industry receives quality titles. Therefore, it is a great pleasure to be here.
“You took some inspiration from previous Formula 1 simulators? And by the way, what is your favorite video game?
It seems absurd, but my favorite video game is Formula One for many years when I was 15 and he spent a great time playing with my Amiga and Atari ST. At that time, I loved to play the titles of Geoff Crammond (author of the saga Microprose Grand Prix). Some time after that, Formula 1 games jumped to three dimensions and there were titles that sometimes were better and had previously unknown aspects from the point of view of realism and licensing. However, I believe that in recent years we have not received any Formula 1 game broadcast achieved the feeling of being in a car. That’s where we come. F1 2010 PC, we recall the glory days of Formula 1 titles.
The recreation paths, boxes and cars promises to go one step further than any other simulator on Formula 1. The British Codemasters have implemented the requirement imposed this fast competition.
Have you been in contact with the Formula 1 teams to get the most realistic driving experience possible?
Absolutely, we have been in contact with many teams on the grid, but what really surprised us is that they were so willing to help. I think they have the same impetus to finally get us a realistic game. For example, do not want to feel frustrated to see a title where their cars do not behave as they should in reality. So we took our time to attend grands prix, to meet the drivers and for details like where to put the mechanics and engineers during races.
We want to create a game which is not only realistic about the control of the car, but also be realistic in the garages. For this reason, we got a lot of information from teams like Red Bull and McLaren, who helped us create an experience as close to reality as possible.

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The handling of the cars look especially simulation and by what appears to be achieved in order that the cars do not give the impression that they will fly off at any time, a recurring problem in most driving titles that include this vehicles. As for the graphics, the thing is still quite green and has not shown anything definitive, but it seems in the videos were shown going in the right direction, especially with rain in the races where we shall see them to get a good look at sea water jumping all over that we will. It also has the security of using the EGO system, an essential part of Colin McRae: DiRT and Race Driver: GRID. We will have to remain vigilant to advance the development of F1 since 2010 which has so far shown promise finally put the game to match the license. We’ll see …
Codemasters says that this game will not be another title but licensed driving. Represent the idiosyncrasies of the sport’s most famous circus world is your goal and in that sense did not want to dodge one of the main factors of the spectacle of Formula 1: the rain. Developers have the climate system as the best game that has been done so far and what has been seen seems to go on the right track. Not only will changes in the behavior of the car depending on the amount of water that has fallen on the track but also form pools according to the inclination of the circuit and that have a major impact on the path that we must continue if we do not want to smash the car. The traditional line is formed as the track dries will also be present and must be taken into account.
Looks good, I hope and fulfill the expectations placed upon it, after a year has to be good to re-conquer the genre fans.
Security has never seriously tested F1 edition Champion ship … Well, I doubt that dares to stain your hands on a PS3.
The first thing that draws attention in the design of F1 2010 is to cross two opposing ways. The first, a license that has been one of the great evils of the world of video games: developers have been limited to comply with the record and have released decent games but not the quality that would put the title on the site that the maximum motorsport deserves. On the other Codemasters, a study has shown an excess capacity to produce games of high quality and leadership on all fronts and styles, both arcade and simulation, so remarkable sagas authors like Colin McRae Rally and Race Driver. They also have the advantage of carrying more time working as usual in this title, if not 2009 edition of F1 scheduled for 360, PS3 and PC (it was for the Wii and PSP but not created them, only distributed) .
I’ve always wanted a GOOD F1 simulator, to see if it meets, I have wanted
I play all these capital letters as you seem awful today
At least it seems to be a game tailored to the Formula 1, not a standard game. And just so it will be worth a try.
As rain not only live Formula 1, although sometimes it seems, have also been very focused on tire performance, one of the key pieces in the race strategy. At the beginning of the weekend the track will be very clean, with no traces of glue from enemy vehicles passing through the path, so the grip will be much lower than during Sunday’s race, in which the correct path and will be full of tire, greatly improve the cornering. If we want a high degree of simulation we will also control details such as fuel consumption following the instructions of race engineer, for example, lean the mixture to prolong the tank losing performance.
The career mode will attempt to move the circus that is Formula 1 for a maximum of seven seasons. One of the novelties will be a sort of press conferences during the Grand Prix, if we are ahead in the standings. Nobody cares about the nineteenth of the general classification, we must accept it. In that sense will also have to be very attentive to the behavior of our teammate, who will more accurately determine our actions. If the two-wheel drive with a coffee maker, we are not asked to win races, but it is probably behind the improvements will come in the car (another innovation) a couple of races later and ultimately what you get is a letter of dismissal. On the other hand, is the traditional way of challenges that will present challenges that we must get very complicated a priori objectives with everything against them.
PC GAMES 2010 BLOG
this is an awesome game love to see the formula 1 cars in this game i really like this game very much…..
thanks
I have never played formula 1 games just forza motorsport for the xbox.
Formula I played on the floor when I feel myself, as if Michael schumayer
Well, I’ve got the game, and all the rose petals thrown in its path by the media are fully justified… there’s no need for me to add any more plaudits. No, instead I intend to throw a spanner in the works - albeit a very small spanner - and comment on the omissions instead! These are all based around the replay mode…. Unlike GT Prologue… (1) replays cannot be saved to memory, which would allow the gamer to watch his/her triumph of getting on the podium after a long faught and fraught race the following day… it all becomes just a distant memory! (2) There is no option to switch between cars in order to watch the creme de la creme of F1 go through their paces - even the original F1 on Playstation One implemented this! (3) There is no switchable overlay in the replay menu, giving running information as to the status of your race, like there is in GT Prologue and every other serious racing game I’ve ever played… both on PC and consoles…. Personally, I would have welcomed having the ability to record a full season of F1 on the Hard Drive…. As I wrote at the beginning; it;s only a very small spanner, but a not insignificant one. Perhaps someone at Codemaster’s would like to comment on why the aforementioned missing elements in the replay mode were not included. Fabulous eye-candy, great racing, but somehow it feels unfinished to me.
this is an awesome game love to see. As for the graphics, the thing is still quite green and has not shown anything definitive, but it seems in the videos were shown going in the right direction, especially with rain in the races where we shall see them to get a good look at sea water jumping all over that we wil. Not only will changes in the behavior of the car depending on the amount of water that has fallen on the track but also form pools according to the inclination of the circuit and that have a major impact on the path that we must continue if we do not want to smash the car.
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Formula 1 Game 2010 is a good game!
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[...] more challenging than the other formula 1 game that we reviewed about a month ago with the article F1 2010 PC Game Review and you can even find more information about the game in the news section for Formula 1 Game 2010 [...]