PayDay: The Heist 2012

2012 PC Game Reviews - PCGAMETREK
The Heist 2012 PC Game
Chases, shootings, hostages pleading for their lives, modern security systems blocking the way … if you’ve ever wanted to get into the skin of a bank robber get ready, because you’ll have PayDay chance to prove your worth with three friends .
We have faced a thousand and one different times through endless games but … what if instead of going after the criminals we became them? With this central idea as a basis, Sony Online and Software Overkill brings us this fun game of cooperative action in first person with good ideas but with a background somewhat discreet execution, which leads us away from the best of the genre. And yet, no lover of this type of games should let him get away with emotion and intensity that manages to convey in each of the six major assaults that allows us to deal with.

First think, then act
with an aesthetic and mise en scene that is reminiscent of many of the films of director Michael Mann, Miami Vice and Heat among others, PayDay: The Heist puts us in the shoes of a team of four robbers high flights that have been proposed burst, at gunpoint, some of the best-protected vaults of the world. Task to fulfill to the letter following a series of objectives that will lead us from one stage to another collecting the necessary tools to overcome the security systems that we block the way, while we defend ourselves from the police. That is why cooperation is so important. Not for nothing, this is a title that responds to the same philosophy as seen in the hit Left 4 Dead .

Certainly, the health system that presents the game lets up on the highest difficulty level can withstand a large number of bullets without falling, but this is something that should not deceive us. The number of police and security forces who attack us at once, and from many different points, it is overwhelming, to which we must add the need to go running from one side to another to meet, in a hurry, the objectives are updated during the course of the coup. So, whether accompanied by the game’s artificial intelligence efficiently or, preferably, along with three other friends, the cooperation will be essential .

And to give greater importance, Overkill Software has chosen to create a simple skill progression system by which unlock new equipment, support items and special abilities that will define the type of offender they embody. And do not talk only on the type of weapons that may be because we can also choose to apply enhancements such as greater resistance to enemy fire, the ability to generate more money, more clamps to hold the hostages, the option distribute ammunition or heal the wounded, and so on. Options for customization that we felt great given the large number of unlockables to find us, and logically mark the type of roles to play in keeping with the rest of the team.

The development of special enemies will also set the tone for each mission, as we regularly baptized survive severe attacks as assaults and in which we not only address and cops on foot, but also special units like SWAT , with more powerful weapons and equipment more effective armor, snipers on the rooftops surrounding, and even troops who try to infiltrate the FBI to catch us by surprise. The biggest complaint I found about it is the aggression that show all these units, minus realism and tension to the game. We say this because although it does put us in trouble with his team of combat, we would have liked to see more SWAT surreptitiously entering the bulls and not through the front door (but also use helicopters to drop on us), to give an example.