2012 PC Game (Best Games)
The Cursed Crusade PC Version

Without too much fuss arm but with a sufficient level of appeal as to keep a large number of users after the project, The Cursed Crusade has finally been released in our territory, albeit with a much worse result than expected. His poor combat system and, above all, a complete lack of pace in the action make it an exceedingly boring game experience to which, moreover, we must add a significant number of technical errors and a story that gets trapped in spite the vain attempts of their creators, constantly harass us with endless cutscenes quite poor enough to cover almost 80 percent of the gaming experience … a factor that logically ends up ruining any attempt to satisfy the user.
The history of the Damned
Set between the Third and the Fourth Crusade in the late twelfth century, The Cursed Crusade embody the young gentleman Denz Bayle , who will be accompanied by the stereotypical bully Spanish Esteban November -characters controlled by a second player thanks to co-, in particular crusade to the Holy Land in search of redemption and cure for the curse that plagues them both, and also seems to follow soon discover a host of characters who will be appearing and disappearing on our way without much emotion. And this complete lack of interest in what we displayed the predominant tendency is the title of third-person action and first start of the worst possible way: with a cinematic as extensive as boring.
We understand at this point that there are many ways to tell a story without constantly disturbing cinematic player, but obviously there are games such as Metal Gear Solid series, for example, basing much of its appeal in them. The problem in the case of this work Kylotonn Games is that these sequences rarely justify their abuse, constantly interfering in the action so that we will never have the feeling of being in a game because, frankly, hardly played. So much so that in the end, it all boils down to enjoy very short snippets of action that will soon be interrupted by a succession of new cinematics that we can jump, though, to ask more challenging again playable.
If we start from this basis, the result is beginning to point very badly, but is playable we are also talking to a very discreet title. Overall not too far away from other exponents of the genre with his combos, the ability to use various types of weapons, or special moves like blocking and breaking the defense of the opponents with pushing and others, etc.., But the result is not even remotely, polished enough to be considered just as good. And here we find the biggest problem in the delay that occurs when executing an action, because the time between pressing the coup and its implementation seems to us eternal, which ultimately affects the difficulty to execute the various combos you can go to learn. Something we will normally use the same type of movement, since even in the higher difficulty levels will challenge us to beat the enemy artificial intelligence due to the poor showing.
Added as they wear out weapons to use, forcing us to constantly change the team with the enemy killed, are also wasted by poor execution of the idea, mainly because they break down too often sold with a handle leaving the hand with no option to pick up other weapons along the way. Similarly, the differences between using a weapon and shield, two-handed weapons or other weapons in each hand are not so remarkable as it should, just as the use of the crossbow and bow is totally wasted, limited to very sporadic use fail to take full advantage of these weapons. One thing that hampers definitely a gaming experience that could have been much better if we consider the full skill tree with which we have and by which we can award points for improvement of the character attributes (strength, power, use of curse, etc..) and their skills with different types of weapons (with the option to learn new combos).
But in this case, as with the special abilities granted by the curse of both protagonists, are totally wasted. It is a shame because the idea was really good. Not surprisingly, we are allowed to get into hell to gain more speed, strength and resistance to change our spirit and sacrifice of the vital energy (we can not be permanently in this state), winning the chance of finding secret areas or to find hidden objects such as crosses and Souls (must be purified, if we want). Details that fail to break the feeling of extreme monotony that holds this title which, moreover, has a number of technical errors which further worsen the outcome. So, being stuck in certain elements of the environment, or to see objects floating in the air is something unfortunately common, to which we must add a very discreet graphic section although it has some very interesting details as the design of hell, demons and other in general is not up to what is now called a game like this. Less if the camera changes automatically leave us more often sold than desired.
The poor AI and poor sound quality, without the English dub of the characters, nor is it a big deal (back to influence the topics that dot the Spanish character), nor are saved from the burning of a game that started with good ideas behind but ultimately did not come to meet the expectations in any of them. And in this group include the cooperative split screen or online, since it calls at any time to be enjoyed.
The Cursed Crusade Rating
Having good ideas and an atmosphere with much “pull” does not always end well, and this is a clear example. Playable poor, very monotonous and boring story too often invades the player, this is one of those titles that however much you try to look for the positive side, you’ll hardly find.

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One thing that hampers definitely a gaming experience that could have been much better if we consider the full skill tree with which we have and by which we can award points for improvement of the character attributes (strength, power, use of curse, etc..) and their skills with different types of weapons (with the option to learn new combos).
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